Welcome to the Pokémon Black and White in-game tier list! The objective of the list is to rate every Pokémon at Unova in among those six tiers, from S to E, every vaguely discovering its viability. The significant factor below which each is ranked is efficacy; a Pokémon that’s effective supplies faster and easier solutions to major battles, including Gym Leaders, Elite Four members, also N and Ghetsis in the Pokémon League, than ones who are ineffective. Pokémon in high ranks, such as S and A, are thought to be very efficient, while those in lower tiers, like E and D, are believed not very efficient.
Which are the tiers?
You’ll find 6 tiers on this list:
Pokémon are rated under the following five factors:
- Availability: This is how ancient a Pokémon becomes available at the game and how difficult it is to find (read: encounter speed ). Does this require considerable backtracking, need HM moves, or simply have a low experience rate? This includes backtracking to rekindle the Plume Fossil or even Cover Fossil from Nacrene City after acquiring one in the Relic Castle, in Addition to catching Water-types, Cobalion, or Virizion post-Surf.
- Typing: A Pokémon’s Reading is of wonderful significance for an efficient playthrough. When a Pokémon has greater scanning, it is often considered a higher position.
- Stats: A Pokémon’s stat supply is critical for its success. Can the Pokémon have a stat supply that matches its movepool as well as typing? When a Pokémon includes a stat supply that favors both its typing and movepool, it will frequently be higher on the grade list. Generally speaking, a Pokémon with low Speed will often be ranked lower.
- Movepool: A Pokémon’s movepool (both level-up and TM/HM) is equally vital. What moves does the Pokémon obviously get and could possibly obtain? Unlike with previous matches, TMs are of unlimited usage and so have no opportunity cost. With that said, if a Pokémon takes a TM found in a detour away from the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it will be knocked down a little.
- Major Battles: Important battles consist of Gym Leaders, both the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon contribute to those conflicts? A Pokémon that leads to many important battles will often be seen higher than those which don’t.
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What tools is your player permitted to use?
The participant is permitted to use any valid means within the capsule for completing the game efficiently. The player is only allowed to trade to evolve Pokémon and never to receive outside help otherwise. The participant is allowed to use things such as X Items, Potions, TMs, and Berries. Keep in mind that things have opportunity costs associated with them and may negatively lead to some Pokémon’s rank if it needs a multitude of objects, including two or even more.
Under what terms were Pokémon examined?
Every Pokémon was analyzed and ranked under these additional conditions:
- Each Pokémon was usually on par with the major Trainers’ amounts, in most outleveling their ace by two degrees. Reasonable levels in the Elite Four normally change between 48-50.
- Most tests were done with five-member teams, though it is notably more optimal to run four or less, since they will have more expertise and easily outlevel competitions.
- Lucky Egg was totally allowed and needed for larger teams to achieve ideal levels.
- Round the Unova region, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be obtained. They are utilised to get to the aforementioned amounts for your Elite Four when utilizing bigger groups.
- Tampering using the clock to get items or Pokémon that can only be obtained in certain seasons was completely allowed and did not negatively affect some Pokémon’s viability.
- Viability was determined up until Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) was not taken into account for the Pokémon’s viability.
Intended for Pokémon that possess the greatest levels of efficiency. Pokémon in this tier are able to OHKO or 2HKO an overwhelming bulk of foes, limit the number of strikes used against them, and function with minimal dependence on things to defeat opponents at similar levels. These Pokémon typically show up prior to the late-game, and also any defects they have are absolutely composed by their benefits.
- Entry: Early-game (40% chance to appear in Route 4).
- Typing: Save for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for at least neutral damage and can be struck super effectively only by Clay.
- Stats: Darumaka is fairly fast, and its high Attack revved up by Hustle lets it hit every foe challenging; its shaky majority is mended by Eviolite. As a Darmanitan, it hits even harder, is way quicker, and has sufficient bulk to take neutral hits well and also avoid OHKOs from super successful moves.
- Movepool: It locates Fire Punch at par 22, Belly Drum (which it can safely place up using as a Darmanitan) at level 30, and Flare Blitz at par 33. Hammer Arm is based upon development, also Superpower is heard at level 47. TM-wise, it could be educated Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which can be good for Shauntal and Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa lose to Darumaka, though it requires Eviolite for both. As a Darmanitan, it sweeps all the additional Gym Leaders, with Drayden/Iris falling to Belly Drum. In the Elite Four, it might utilize Belly Drum plans again to sweep all but Marshal.
- Additional Comments: Although Hustle may be bothersome, but the majority of the misses aren’t deadly; it doesn’t stop Darumaka from becoming among the greatest choices for an efficient conduct of those games.
- Typing: Very few foes resist Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception.
- Stats: As a Drilbur, it’s a really good Attack stat and good Speed, even though its majority is not as impressive. As an Excadrill, it profits an important increase in Attack and HP, allowing it to endure most neutral and some super powerful moves. Excadrill’s base 88 Speed lets it outpace most foes later on.
- Movepool: until it learns Metal Claw at level 15 and Dig at par 19, it will be relying upon Fury Swipes. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Heal through TMs.
- Major Battles: It’s capable of leading against Burgh and destroys the rest of the Gym Leaders. Excadrill will sweep the whole Elite Four without Marshal by simply using Swords Dance once. It’s also capable of contributing majorly from West and Ghetsis (especially if you’re playing from Black, as it can use N’s Zekrom as setup lure ).
- Added Remarks: Drilbur should be evolved at par 33 to learn Earthquake a little sooner, which can be fostered with Soft Sand out of Desert Resort. Drilbur is arguably among the greatest Pokémon in BW and consequently is highly advised to catch, even when way is annoying.
- Availability: Early-game (20% chance to look in Route 4).
- Typing: Though it struggles with Skyla, Scraggy’s typing lets it conquer Brycen and each the Elite Four members barring Marshal.
- Stats: Scraggy has good defensive and Attack stats, which can be buffed by Eviolite. Its stride will eventually cause it troubles since a Scrafty, but you need to have Speed EVs to outspeed some lower risks.
- Movepool: its just STAB movement is Faint Attack till it learns Brick Break at level 20. It may be educated Payback at par 23 to make the most of its low rate. High Jump Kick at level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it may be taught Work Up and Stone Slide.
- Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Even Though It requires Eviolite for all of them as a Scraggy. It also works nicely against each Elite Four member bar Marshal and is helpful against West and Ghetsis.
- Additional Comments: The combination of a powerful movepool and decent typing that simplifies a good deal of major competitions makes Scraggy a very good selection for a run of the games. Constantly use one with Moxie over Shed SkinCare.
Reserved for Pokémon whose efficacy concerning finishing the sport is thought of as very high. Pokémon in this tier are able to OHKO or even 2HKO a lot of foes and are not very reliant on things to be successful, but they possibly have some visible flaws that harm their efficiency or possess their viability counterbalanced with a late introduction.
- Availability: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at par 25).
- Typing: Rock / Flying offers it five weaknesses, though just Rock is ordinary. Archen’s only real losing matchup is from Elesa; it’s good elsewhere.
- Stats: Archen has excellent Attack coupled with good Speed and Special Strike, but it has lacking defenses. For instance Archeops, all these stats escalated into 140/112 offenses with excellent 110 Speed. Both Pokémon needs to be careful however, since their Defeatist ability summarizes their crimes at 50% or less HP.
- Movepool: It starts with Ancient Power (you’re able to teach Rock Tomb via TM) and finds Acrobatics (its very best move) three amounts afterwards at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), and Rock Slide through TM.
- Important Battles: The line’s sheer power means it works well in most major struggles save Elesa, even though it must stay healthy to avoid Defeatist. Against end-game dangers, if it does not OHKO a foe, that foe will often come near knocking it into Defeatist scope (a good deal are 2HKOed from Acrobatics).
- Additional Remarks: Archen is still one of the most powerful Pokémon to utilize, but Defeatist retains it back.
- Entry: Late-game (20 percent chance of encounter in Mistralton Cave, obtained with Surf).
- Typing: Dragon is just resisted by the uncommon metal registering. Ice- along with Dragon-types that are powerful against the line are rare (outside of Brycen and Drayden/Iris). Dragon is great defensively, since it resists Grass, Water, Fire, and Electric.
- Stats: It owns really high Attack (especially as Haxorus), excellent Speed, and okay defensive stats. However, since an Axew, it is a little bit delicate. It learns Dragon Dance at par 32 and Swords Dance at level 48 as Fraxure. It may even learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating policy as Haxorus.
- Major Battles: You must possess Fraxure for Brycen. It’s capable of sweeping all major fights that are left (such as Brycen because of AI not choosing Frost Breath). Haxorus is the only Pokémon that can sweep the whole Elite 4 combined with N and Ghetsis due to its rotating policy.
- Additional Comments: Despite coming late, Axew is really a great Pokémon to use, as it could sweep each significant fight left, together with Mold Breaker function as favored ability. Its Slow experience expansion rate is mended with Lucky Egg.
- Stats: It’s high Strike and HP and acceptable defenses as Conkeldurr, but it’s a little bit slow. Timburr’s Special Defense is really low too.
- Movepool: It will initially rely on Low Kick and Rock Throw. Additionally, it learns Brick Break and Payback from TM.
- Important Battles: It will nicely against Lenora and may do well against Burgh if it is evolved at the point. It does well against Marshal and Grimsley, but fights against the rest.
- Additional Remarks: Conkeldurr remains useful before the Pokémon League, where it drops off because of adverse matchups. However, Conkeldurr still hits roughly 1/3 of end-game using its STAB strikes. If yours has Sheer Force, do not teach Stone Edge over Rock Slide, since they have almost the same energy, but Rock Slide has more precision and PP. Gurdurr and Conkeldurr share exactly the identical degree up learnset.
- Entry: Early-game (Route 1 from degrees 2-4 in a 50% encounter rate).
- Typing: The line’s members are Normal-types and neutral against what save Shauntal, whose Ghost-types are immune, and Marshal, who strikes the line super efficiently.
- Stats: The Lillipup lineup has strong stats except for Special Attack, together with Stoutland with 100 Attack, 80 Rate and 85/90/90 bulk.
- Movepool: Tackle and Bite carry Lillipup well until Take Down at level 15 and (as a Herdier) Crunch at par 24. Return through TM at Nimbasa City is your line’s greatest STAB assault as soon as they have high friendship, along with the Setup TM may be helpful to boost offensive stats.
- Major Battles: The Lillipup lineup includes a solid showing in all major battles, as several competitions resist Normal, and Ghost- as well as also the infrequent Steel-types are handled by Crunch and Dig. Setup might help the line sweep a few fights out of Elesa onward.
- Added Comments: Lillipup is always an excellent Pokémon for both Gym Leaders however is overly reliant on Work Up boosts to perform its job at the Pokémon League. Get the crucial Spirit capability as Lillipup, as it turns into Intimidate as a Herdier onward, letting the lineup take physical strikes better.
- Availability: Starter, Nuvema Town.
- Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
- Stats: Oshawott’s lineup has mixed attackers with average Speed and adequate majority.
- Movepool: Oshawott updates from Water Gun into Razor Shell at level 17 to Surf in the future. The line also has Grass Knot, Dig, and Return as mid-game TMs, and Megahorn could be relearned as Samurott.
- Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, and also the lineup can conquer Ghetsis’s Seismitoad along with N’s Carracosta together with Grass Knot. You can TM Blizzard to get Drayden/Iris, however it is expensive.
- Added Comments: Oshawott is the best starter to pick, as its Water typing and strong moves make it even more consistent in major fights compared to other starters.
- Typing: Water typing is excellent for many Gyms aside from Drayden/Iris, being successful against Clay and impartial elsewhere.
- Stats: The reptiles have all around great stats, most notably 98 crimes and 101 Hurry.
- Movepool: Water Gun becomes the amazing Scald at level 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and Fighting-type TMs for broad coverage and Work Up for setup. Scald later updates to populate, and Blizzard is purchased at Icirrus City.
- Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage handles nearly everything else.
- Added Comments: Panpour’s Water surveying and broad coverage allow it to conquer most Gym Leaders, but it is still reliant on Function Up fosters to the Pokémon League. Evolve at par 22 following a Water Stone at Castelia City.
- accessibility: Early-game (35 percent chance to appear in Inner Pinwheel Forest at White, obtainable solely by trade in Nacrene City at Black).
- Typing: Grass enables it strike Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and even Poison-types generally pose a threat to it.
- Stats: Petilil has high Special Attack and good bulk. Lilligant has high Speed and Special Attack, using its Distinctive Defense also raised by Quiver Dance. It learns Synthesis at par 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at par 26. As a Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at par 46.
- Major Battles: Like a Lilligant, it may sweep every significant fight by setting up Quiver Dance; however, in some cases, it should use Sleep Powder to obtain boosts safely. In addition, it wants a whole lot of fosters to take down a lot of teams that have Grass-resistant Poémon.
- Additional Remarks: Once it learns Giga Drain, evolve it before degree 28. Sun Stone could be received from an Ace Trainer at a Nimbasa City construction. Though Petilil can conquer all significant fights, it needs a good deal of Quiver Dance promotes to beat resistant foes, as it depends exclusively on Grass-type STAB moves. Own Tempo is your favored ability to avoid confusion induced by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, that has a Modest character and the Chlorophyll capacity, is at level 15, also contains 20/20/20/31/20/20 IVs.
- accessibility: Early-game (Wellspring Cave, 50% encounter rate).
- Typing: Rock typing lets the lineup overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more immune to the typical Normal-types.
- Stats: » The Roggenrola line members are physical tanks, but they’re really slow. Because of Gigalith, it’s a fantastic 135 Attack stat coupled with high overall bulk.
- Movepool: Roggenrola includes Headbutt, selecting up Rock Blast at level 14 and Iron Defense at level 20. Should you keep it unevolved for 2 amounts, it selects up Rock Slide at level 27, which carries it into Stone Edge at 48 once evolved. Rock Smash, Return, Bulldoze and Hazardous could be taught through TMs.
- Important Battles: The lineup is a wonderful option for Lenora, Burgh, and (if it is the sole Pokémon from the celebration so it doesn’t get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it ought to avoid Clay. Gigalith 2HKOes neutral end-game targets with Stone Edge and handles N quite well, particularly with setting up Iron Defense on Zekrom in Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant even though the latter with Earthquake.
- Further Comments: Gigalith remains useful until the Pokémon League, where it drops off because of adverse matchups and restricted targets to hit STAB moves.
- Availability: Early-game (Course 4 from degrees 14-18 in a 40% encounter rate).
- Typing: Ground / Dark gives the line benefits against Elesa, Shauntal, and Caitlin, but it is average everywhere. Krookodile has great 95/80/70 bulk, 117 Strike, along with 92 Speed.
- Movepool: Level 14-15 Sandile start out with Bite, which will be more preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at level 28, that can be basic STAB moves. In the future, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which give it wide policy. It is recommended to hold off on expanding Krokorok for eight amounts to acquire Earthquake at level 48 as opposed to degree 54 as Krookodile.
- Important Battles: The Sandile line includes a strong showing in most significant battles, even ones in which it’s a disadvantage, because of Moxie and decent Speed. It may sweep Elesa together with Rock Tomb and Dig, fares decently against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, and hits 1/3 of N and also Ghetsis’s teams super efficiently (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are tough to your line but still workable.
- Added Remarks: Krookodile is among the finest late-game sweepers available, with its STAB moves with few answers. Moxie aids this and makes it incredibly powerful once it has Earthquake.
- Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal and Caitlin.
- Stats: Sawk’s high Strike and Speed, coupled with acceptable bulk, make it an Exceptional sweeper
- Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat through the match, together with TM moves such as Return and Rock Slide offering coverage that is useful. Setup and Bulk upward at level 33 let Sawk improve its Attack.
- Important Battles: Sawk wins conveniently against Lenora but demands Setup or Bulk Up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be impartial against Marshal. STAB Close Combat handles half of N’s and Ghetsis’s teams.
- Further Remarks: Sawk is very effective out of the box, but STAB motions are resisted fairly often, and its decent defensive stats don’t hold up as well towards the end of the match. Sturdy is your favored ability but not required. Attempt to grab a Sawk at par 17 from dark grass to begin with Low Sweep.
- Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
- Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
- Stats: Throh possesses high Attack and HP along with great surveillance and Special Defense, however it’s quite slow.
- Movepool: It will have Seismic encounter upon being caught and, dependent on degree, Critical Throw (otherwise learned at level 17). More damaging moves in the kind of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively. Bulk Up comes at par 33 and Superpower at level 49. Payback through TM helps Throh do nicely against Shauntal.
- Major Battles: Throh is quite used against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, because of Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal reliably, while Shauntal gets her staff swept by Throh, without Cofagrigus, if you heal it up a couple of times. It is also useful against N and Ghetsis, as it can take down some of their Poémon easily.
- Additional Remarks: Throh is very good for many major fights, but it’s overall determined by many Bulk Up boosts, which becomes problematic at the Pokémon League. In White, you’ll find a level 17 Throh rather easily by entering dark grass with a flat 17 Pokémon in the guide and with a Repel. Throh generally can install just 2-3 Bulk Ups in the slightest, as its low speed usually means that it will often have a strike before doing anything.
Reserved for Pokémon whose efficiency in terms of completing the game is regarded as high. Pokémon inside this tier are able to OHKO or 2HKO an unbiased variety of foes and may take a bit of item reliance to sweep opponents’ teams. These Pokémon are extremely helpful, but either have several flaws holding them back or are struck fairly late.
- Availability: Early-game (Desert Resort, 10%, degrees 20-22).
- Typing: Bug/Rock typing is peculiar, providing only flaws to Water-, Rock- (ordinary ), and Steel-types. Matchup-wise, Dwebble has benefits from Elesa, Skyla, Brycen, Grimsley, and, to a degree, N. It should not be utilized against Clay and Marshal.
- Stats: Dwebble has good base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good overall bulk and terrific Attack, but can be sluggish at base 45 Speed.
- Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock at a few degrees. Dwebble gets the staple Rock Slide at only level 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at par 43 or through Heart Scale, which turns into a somewhat speedy sweeper.
The lineup beats Clay’s Krokorok and readily sweeps the last 3 Gyms with Shell Smash. Shauntal and Caitlin are shaky due to particular moves, and Marshal is awkward because of Stone Edge. It can take N’s Vanilluxe and Zoroark and Ghetsis’s Hydreigon.
- Additional Comments: Dwebble is a Pokémon with different excellent matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total health, although Shell Armor blocks critical hits; both are wonderful.
- Availability: Late-game (20 percent chance to show up at Chargestone Cave).
- Typing: Steel-type provides Ferroseed a huge number of resistances, that are noteworthy in the battles from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, unfortunately, but it will make it great against Water-type lines, particularly the Seismitoad one. It does dread Fire-types, however.
- Stats: The Ferroseed line possesses great Defense and Special Defense, acceptable Attack, and very low Speed, making it usually move last.
- Movepool: It should know Metal Claw and Gyro Ball upon being captured and, based on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at par 46 for more PP. Payback can be learned via TM.
- Major Battles: Ferroseed may do well from Skyla, however it needs a great deal of Curse promotes to beat her. In addition, it does good against Brycen and extremely well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, can conquer Grimsley’s team by setting up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it struggles against Marshal.
- Additional Comments: Ferroseed’s fantastic typing makes it useful against most major fights, but its reduced rate usually means that it will always have a hit before doing any such thing. It is also reliant upon Curse promotes to win matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a fantastic idea, as it and Iron Barbs will harm contact move users for 1/4 of their HP.
- Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
- Typing: Electric typing allows it to handle most of Flying-types (most notably Skyla) and lots of Water-types. Its Bug typing allows it to reach Grimsley super economically and also makes Ground-type moves neutral. But, foes’ Stone and Fire policy will enter its way.
- Stats: It’s good Special Attack and higher Speed (which makes Electro Ball useful), although its bulk isn’t impressive.
- Movepool: It comes with scatter Bite and Electroweb upon being captured. It should be educated Thunder through TM at Icirrus City.
- Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon which are either frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it’s needed to achieve 91% accuracy on Thunder.
In the Elite Four, it may contribute by taking out specific threats, but normally does not sweep.
- Availability: Mid-game (Course 6 in a 25% experience rate).
- Typing: Bug/Steel typing gives Escavalier nine resistances that help out from the final 2 thirds, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
- Stats: Excellent bulk of 70/105/105 and Strike of 135 make Escavalier an effective tank, though foundation 20 Speed means it’ll always go next.
- Movepool: Tough ancient, but Escavalier shortly gets Iron Head at par 37, both the X-Scissor TM, along with Swords Dance at 52, together with Slash and Return as policy.
- Major Battles: Escavalier sweeps Clay with Fury Cutter (steal a Persim Berry out of a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, along with 2/3 of Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game nicely via Iron Defense and Swords Dance, though Shauntal and Ghetsis are shaky.
- Additional Remarks: Escavalier is an incredibly dominant Pokémon that, even though a hassle to get going, has a place in virtually all remaining major battles. While the slow Speed can render it open to status and shooting hits constantly, the benefits it owns make it rewarding. Be sure you get a level 26 or lesser Karrablast for Fury Cutter. Shed Skin is your favored skill as a Karrablast, since it becomes Battle Armor after evolving which helps Escavalier avoid significant strikes.